halberd beam ftl. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. halberd beam ftl

 
 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다halberd beam ftl

Halberd > Mini > Hull in my personal opinion. Halberd Beam. 56 votes, 47 comments. Make sure it's something you have acheived, at least once. halberd beam is good, aim it right and you can do some great damage. #5. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. L. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. The Burst Laser mk2 is great. DPS is never an absolute figure per weapon in FTL. )Business, Economics, and Finance. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. Also pike beam was better for cheeky swipes. . Bursts are to drop the shields. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. To see the stats of the unique crew Sylvan, click here. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Sure, they do a lot of damage, but you have to get the shields down first. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. On very rare ships, I have to choose between hitting. Hull. Fight the ship. Zoltan crewmbers are not good at fighting. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. View Mobile Site 74K subscribers in the ftlgame community. 08. (Halberd Beam) 전력 소비. Good guide for this strat though. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. I've had a run of building seriously OP ships recently. 74K subscribers in the ftlgame community. Love this game. The Hull Beam is a weak weapon typically. Advertisement Coins. Weapon usage. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. FTL: Faster Than Light. 3 missles caused fires in hacking, piloting, and weapons. I'm wondering how to make these work. . " "The Zoltan's advanced shields technology give this ship an edge during each battle. FTL: Faster Than Light > General Discussions > Topic Details. Move your finger in the direction you want the beam to go. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. . Other combinations just seem so subpar and not worth it. Wowee. ) or with ion setups. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Burst Laser I. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Showing 1 - 10 of 10 comments. Keep your eye out for blue options which. Nice, I was trying to think what the best complement to double halberds is. Sure, they do a lot of damage, but you have to get the shields down first. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. In the end, it made me feel like it's just all about luck, and nothing. I'm wondering how to make these work. Fight the ship. And the Halberd actually kills faster than its bigger brother Glaive. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. With 2 shields active, it will do 1 damage per room, because 3-2=1. 74K subscribers in the ftlgame community. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. You now have an enemy armed only with a burst laser 2. Posts: 126. I'm going with Halberd Beam. E. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Also pike beam was better for cheeky swipes. Fire on small research station. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Date Posted: Oct 21, 2012 @ 12:17pm. Cost. One beam. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Halberd beam, dual laser, breach 2 bomb. A modification which focuses on rebalancing FTL weapons. - Mini Beam - you can't even buy this. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. One of my best runs was double halberd (and double ion bomb + hacking. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Category:Filler Events. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. It delivers 8 damage from one weapon slot at affordable power and time usage. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 9. There. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Use hacking 3 to drop shields and mind control to distract pilot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. My favorite layout is Zoltan A with two ion bombs and two halberd beams. Or maybe you did, but you still have to upgrade your weapon system to power it. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Combat Drones are pretty much always better. "Learn from the Zoltan, sometimes diplomacy works. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. 1 damage isn't strong enough to cripple most system rooms outside of the. just don't buy those things unless you really need a 2nd weapon and there' snothing better. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). "Slow but reliably powerful standard beam weapon. < 1 2 >. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. I'm wondering how to make these work. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Friendly slaver. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. Sure, they do a lot of damage, but you have to get the shields down first. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. I hate Ion Weapons. 19 votes, 14 comments. Given the slot-limited design of the. Halberd Beam: scrap cost 65 -> 80. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Invest in drones later in the game. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. The other went to cloaking. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. (at least)Level 5 engines. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. l" (Tier A). Hull Beam is a good beam in general. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Mini Beam. Each has its own style and areas of focus. Artemis, Breach II, Ion Honorable mention: Hermes. Glaive is slow as shit but it's horrifically powerful when it hits. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sure, they do a lot of damage, but you have to get the shields down first. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Nice, I was trying to think what the best complement to double halberds is. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. You power up your weapons, which quickly gets. 74K subscribers in the ftlgame community. just don't buy those things unless you really need a 2nd weapon and there' snothing better. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Halberd beam is my favorite weapon. CryptoI played with Stealth A. 72K subscribers in the ftlgame community. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. The Mini Beam can hit four rooms on many ships. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. With hacking, the starting weapons can be kept for the whole game. At the next store, I reworked my equipment loadout. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. When I'm using beam weapons, it's usually a halberd. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Sure, they do a lot of damage, but you have to get the shields down first. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. RNG in this game is little too much to bear. Fire. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. At the next store, I reworked my equipment loadout. Sure, they do a lot of damage, but you have to get the shields down first. FABIO. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Quests are started in some of these events. A glaive beam can do 15 for the same power and recharge time, just about. These weapons are ranked based on Damage, Swiftness, and Versatility. Posts: 33. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. i had a mini beam and 2 halberd beams. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Power requirement: 3 power 3. If you get it for free, it's a decent. 25. 69K subscribers in the ftlgame community. Combat Drones are pretty much always better. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. My slug died when a boarding drone went into the same room that was being hacked. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. 0 coins. If the room is. FTL: Faster Than Light > General Discussions > Topic Details. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. Most people know about certain weapons that specialize in different areas that make them memorable. Yes Last Stand Shop pun intended. Got into FTL about a month ago and already put in an unhealthy amount of time. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. e. hull and pike beam suck but can be used to decent effect. Can. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). I'm wondering how to make these work. But really, any laser weapon that you can point at the enemy ship will work reasonably well. (at least)Level 1 Cloaking. 12. 24. Charge Ion: The best Ion-weapon in the game. The Leto is a weaker, but quicker firing version of the Artemis. I had a great run going with the Mantis B. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Each ship starts with. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Halberd + Duals + Heavy 1 with shields hack is probably better. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Pike Beam is a very good early weapon but becomes much less useful later in the game. Like any projectile weapon, lasers can miss. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. A free Halberd Beam, just like that! What a huge discovery. 74K subscribers in the ftlgame community. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. . Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam will cut through one shield. Upgraded cloaking makes this easier. just got a second Halberd beam first move in sector 2. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. g. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Glaive beam will cut through two shields. They can be bought at stores or rewarded from events. I'm wondering how to make these work. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Flak plus halberd is my favorite combo in the game. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. e. The main downside of bombs is that they don't do hull damage. halberd beam, on the other hand, is an incredibly useful little beast. Image credit: FTL Wiki. Oddly, scans pick up no signs of debris from. Catch me live every weekday from 1. I'm wondering how to make these work. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Per page: 15 30 50. just got a second Halberd beam first move in sector 2. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Author Topic: [0. 69K subscribers in the ftlgame community. Easy win, just shreded all ships. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. FTL: Faster Than Light. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Lasers can only be shot down by advanced Defense Drones. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Sectors are determined randomly, but. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. Crew damage: 30 HP per room tile 7. Date Posted: Jun 8, 2014 @ 9:22am. Oh heck yeah. The Halberd Beam is the single best weapon in the game. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. In general the Halberd is better. Like any projectile weapon, lasers can miss. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). 2) Halberd > hull > pike = heavy laser 2. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. I can almost always hit 4 rooms including both shields and weapons. One beam. 2. Like everything in FTL, it depends. Sure, they do a lot of damage, but you have to get the shields down first. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. No other weapon in the game does that. Glad to know they had the dedication to bring. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. ). 72K subscribers in the ftlgame community. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Attack the Lanius ship. Boring, but practical. 10. Free scrap with resources (Lanius) Friendly ship out of fuel. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. FTL: Faster Than Light. This is a list of useful guides regarding FTL. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Modules are weapons that do nothing by. 73K subscribers in the ftlgame community. FTL: Faster Than Light > General Discussions > Topic Details. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Beam weapons that deal 1 damage require ALL shields be down. Halberd beam will cut through one shield. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. I'm wondering how to make these work. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Ion mk2, anti-bio beam, fire beam, fire bomb. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. I believe that the Zoltan A is the strongest ship in this tier. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Lasers are general-purpose energy weapons. Sit down Burst II and Flak, you're good but not the king. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. This event can occur only once per sector. Ships, crew and equipment. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. You come across a Lanius ship in the process of absorbing a Rebel automated scout. 72K subscribers in the ftlgame community. Hull Beam. Room total: 18. There have been lots of threads recently talking about tips. FTL: Faster Than Light > General Discussions > Topic Details. Halberd Beam+Leto. In boarding support there are many ships where you can tag weapons & Medbay in a. The Halberd beam can remain a mainstay for the rest of the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Fire drone is actually not too bad with the right setup. #15. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. The Leto is a weaker, but quicker firing version of the Artemis. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. 96a-RC10] The Star Federation v0. 1 damage to a few random systems just isn't enough. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. FTL was in a generous mood for this run. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. The Halberd Beam is. Enemies target beams inefficiently, starting the beam in the centre of a room.